Veranstaltungen im Sommersemester 2014 / Bachelor-Seminar: AI in Games
Literatur
Literatur:
-
Stuart Russel & Peter Norvig
Artificial Intelligence - A Modern Approach (Chapter 6) -
Levente Kocsis and Csaba Szepesvári
Bandit based Monte-Carlo Planning -
Gelly, Wang, Munos, Teytaud
Modification of UCT with Patterns in Monte-Carlo Go -
Rimmel, Teytaud, Lee, Yen, Wang, Tsai
Current Frontiers in Computer Go -
Silver, Sutton, Müller
Sample-Based Learning and Search with Permanent and Transient Memories -
Lanctot, Waugh, Zinkevich, Bowling
Monte Carlo Sampling for Regret Minimization in Extensive Games -
Agapitos, Togelius, Lucas
Evolving Controllers for Simulated Car Racing using Object Oriented Genetic Programming -
Ebner, Tiede
Evolving Driving Controllers using Genetic Programming